Supercollider live coding3/22/2023 ![]() In many cases the server and the client will run on the same machine, but they can easily live on separate machines on the same network, opening up possibilities for distributed control of multiple synth engines, as well as networked performances. ![]() ![]() The benefit of SuperCollider’s architecture is its flexibility. sclang is an object-oriented programming language that allows the definition of synth voices, the running of patterns, the creation of GUI elements, and the execution of many base units of algorthimic composition. Sclang is often referred to as “the language of SuperCollider”. The SuperCollider client of choice has been sclang, but the client can be any program capable of formatting messages as OSC. The server scsynth runs the audio processing and can instantiate, connect and control new audio processing blocks in response to specific OSC messages it receives from a client. SuperCollider has a client/server architecture. It’s an editor for writing and executing code, and connects sclang to the scsynth audio generator. instructions can be executed directly without compilation) that acts as the algorithmic and sequencing heart of SuperCollider that controls scsynth via Open Sound Control (OSC) sclang is the interpreted programming language (i.e.scsynth is the audio core of the platform which features hundreds of unit generators (UGens, the SuperCollider term for a plugin) for analysis, synthesis and processing.This opens up a world of possibilities for live-coding: rewriting programs in an improvised manner to create live sound or visuals. Instead, SuperCollider allows code execution on-the-fly, without interrupting the audio. SuperCollider differs from other languages as you don’t have to re-compile your code every time you edit it. Projects made using SuperCollider + Bela.How Bela and SuperCollider can interact.In 2002 it was released as open-source software, and since then has become one of the most popular computer music languages used by musicians, artists and researchers working with sound. It was developed by James McCartney in 1996. SuperCollider is an open source software environment and dynamic coding language for audio synthesis and algorithmic composition.
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